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ECO D43Closed game

Semi-Slav Defense

The bishop is shut in, but not for long

  • Sharp play

Black puts both pawns up at once: c6 from the Slav and e6 from the Queen's Gambit Declined. The d5 square is held very firmly, and the c8 bishop is shut in for now. The idea is simple: take on c4, play …b5 and let the bishop out through b7. The Semi-Slav suits players who like sharp play and are not afraid of heavy theory.

Interactive Opening Board

9…c5

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Black
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♔
White
9…c5
Speed:

Moves

(18 plies • 9 moves)
9…c5Tabiya

The c5 strike: Black hits d4 and opens the game before White's centre becomes dangerous.

  1. 1–9moves
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  5. 4.
  6. 5.
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  10. 9.

Defining move

4…e6 — the second pawn

The move that turns the Slav into the Semi-Slav

The e6 pawn shuts in the c8 bishop, but it makes d5 almost unassailable. It also prepares the …c5 or …e5 strike and lets Black take his time before opening the centre. Black accepts some cramp so that later, after …dxc4 and …b5, he gets play on the queenside.

Tabiya

The classical Meran

White has built a centre on d4 and e4, and the d3 bishop looks at the kingside. Black has given up the centre but has pawns on a6 and b5 on the queenside and has hit d4 with …c5. White wants e4-e5 and to open the game with pieces while the c8 bishop is still shut. Black wants to get the bishop to b7 and exploit the loosened pawns near White's own queenside. The position is sharp, and full of calculation.

The centre

A mobile centre against the queenside

White's pawns on d4 and e4 form a big centre. Black has c5, e6, b5 and a6 on the other wing. Black's pieces stand freely, while White counts on an attack with the central pawns.

Key squarese4d4c5b5

Outposts

  • e4White's centre
  • b5Black's pawn

Thematic breaks

  • c5Black

    The …c6-c5 strike

    Attack the d4 pawn and free c6 for a knight or the queen.

    What follows: If White's centre collapses, Black takes over; if not, weaknesses remain on the queenside.

  • e5White

    The e4-e5 advance

    Push back the f6 knight and open the diagonal from d3 towards the king.

    What follows: The game at once turns sharp: White heads for an attack, and Black answers by capturing on d4.

  • a4White

    The a2-a4 strike

    Undermine the b5 pawn, which holds Black's whole queenside together.

    What follows: Black must answer precisely: a weak b5 can become a target, and an open a-file would help White's rook.

White’s plan

  • Build the e3-e4 centre and prepare e4-e5.
  • Aim the d3 bishop at Black's kingside.
  • Hit Black's queenside with a2-a4 or by trading the b5 pawn.

Black’s plan

  • Play …c5 and break up the white centre.
  • Bring the bishop to b7 and use it on the long diagonal.
  • Use the queenside space while White is busy attacking.

History

The Meran variation takes its name from the Italian town of Merano: at a tournament there in 1924 the game Grünfeld–Rubinstein became a model. The idea had appeared earlier: Schlechter–Perlis in 1906 already showed the main motifs. Today the Semi-Slav is played at the very top level, including in world championship matches.