Openings
- Chess Atlas Subsections
- VOL. I • Chess HistoryFrom Chaturanga to Neural Engines
- VOL. II • Classic ChessPieces, Notation & Rules
- VOL. III • Legendary PlayersPantheon of Chess Immortals
- VOL. IV • Great GamesInteractive game studies
- VOL. V • OpeningsOriginal CAISSORA Opening Articles
- VOL. VI • Tactics & StrategyForks, Pins & Board Geometry
Valencia Opening
A quiet d3 and a knight on d2
- Offbeat
1.d3 e5 2.Nd2. White frees the c1 bishop, makes a modest claim on the centre and heads for a King's Indian Attack set-up. Nothing sharp is on offer: it is played for flexibility and for a position with little theory. It is a rarity and promises no edge, but it is perfectly playable.
6…O-O
Moves
(12 plies • 6 moves)- 1–6moves
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
Defining move
2.Nd2 — the knight leaves b1
The move that sets it apart from other 2nd moves after 1.d3
The knight goes to d2 to support e4 and to stay out of the c1 bishop's way. Later White plays g3, Bg2, Ngf3 and castles, then strikes with e2-e4. It is the usual King's Indian Attack scheme. White does not fight for the centre at once but prepares it in advance.
Tabiya
A King's Indian Attack set-up
White has developed the kingside pieces and castled, while Black has taken the centre with e5 and d5. White wants to prepare e2-e4 and open the game. Black wants to gain space with …e4 if allowed, and to develop calmly. It is a calm position where plans matter more than theory.
White’s plan
- Set up with g3, Bg2, Ngf3 and castle.
- Prepare e2-e4 (Re1, c3) and open the game.
- Keep the e2-e4 break in reserve and pick the moment to strike.
Black’s plan
- Take the centre with e5 and d5.
- Develop with …Nf6, …Nc6 and …Be7 and castle.
- Use the right moment to play …e4 and grab space.
Games in the Atlas
No games in the Atlas yet
